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Cyberpunk 2077 Patch 1.2 boasts 484 PC fixes for softlock bugs, NPC tomfoolery and more | PC Gamer - hinojosawarajected

Cyberpunk 2077 Patch 1.2 boasts 484 PC fixes for softlock bugs, NPC lunacy and to a greater extent

Night City news reporter.
(Image credit: CD Projekt)

Update: Patch 1.2 is now live PC, with a Stadia update coming soon. It's a massive 33GB on GOG, which whole kit and caboodle out as more or less 64MB per bug fix. The more you know!


Original story: CD Projekt Red has announced that Cyber-terrorist 2077's 1.2 update is "coming soon," but not ahead dumping an entire scant fresh's worth of patch notes online—from characters moribund correctly to confiscating V's weapon when getting intimate with Judy.

There are an absolute whopping 505 changes to parse here, or 484 if you turf out the solace-specialized fixes. Present's a cursory glance at how the changes are low bolt down:

  • Gameplay – 78
  • Quests – 127
  • Open world – 34
  • Cinematic intention – 83
  • Environment and levels – 24
  • Graphics, audio, liveliness – 37
  • UI – 61
  • Stability and performance – 10
  • Assorted – 19
  • Personal computer-particular – 11
  • Console-specific – 21

See to a greater extent

Almost of the fixes pertain to quests, quirky NPC demeanour, and bugs that would softlock game advance—like the TV in Gobbler's Dining car which can no longer be broken and ball up a main quest, and posters for the Stadium Love quest are no more able-bodied to beryllium destroyed before a certain repoint.

Just about of Cyber-terrorist's jankier moments are getting patched out too, like V no longer being crushed to dying by an figurative slippery ladder, zero more bare-ass T-posing on motorcycles, and NPCs no longer leaving a phantom pee stream after using a urinal.

There are also about Personal computer-specific fixes and additions, like-minded light beam tracing on AMD graphics cards, more key book binding options, and 8K resolution fixes.

You hindquarters look into the living chonker of a number on the Cyberpunk website if you fancy a snatch of reading in your spare time. There's atomic number 102 solid freeing date for the update yet, nor is there an estimated filing cabinet size, but judgment by the sheer number of fixes you can likely expect it to be a king-sized one.

The update was originally due sometime in February, but was pushed back after a cyber attack that same month encrypted a bunch of the studio apartment's servers and stole source code for both Cyberpunk and The Witcher 3.

Mollie Taylor

A fresh writer in the industry, Molly has been confiscated under PC Gamer's RGB-laden wing, making sure she doesn't bone to too much mischief happening the site. She's not quite an sure what a Mastery & Seize is, but she lavatory yap awa for hours roughly all the obscure rhythm games and strange MMOs from the 2000s. She's been cooking astir all manner of news, previews and features while she's been here, but especially enjoys when she gets to write about Ultimate Fantasy, Role, The Sims, and whatever other courageous she's currently hopelessly fixated on. There's a in effect chance she's boring another PC Gamer writer about her latest obsession as we speak.

Source: https://www.pcgamer.com/cyberpunk-2077-patch-12-boasts-484-fixes-for-softlock-bugs-npc-tomfoolery-and-more/

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